- Warhammer 2 Dark Elf Loyalty
- Total War Warhammer 2 Mods
- Total War Warhammer 2 Loyalty Card
- Total War Warhammer 2 Loyal To The End
Jul 31, 2019 Yes but keep them fighting and also when you don't have enemies for them to fight and raise loyalty raid your own provinces for extra food and to incite rebellions you can fight to raise loyalty. Also as mentioned that right that gives a chance +2 loyalty per turn is well worth it. Oct 05, 2017 Total War: WARHAMMER II. Really appriciate your work, thanks. It's so annoying to play loyalty faction without it! Zeon May 28 @ 10:51pm.
Dilemmas or random dilemmas are a type of event. Some dilemmas are specific to a given race, while others can happen to any race. Dilemmas give the player a choice of two or more options, but the results of each option are made clear before choosing, unlike with treasure hunts where players must choose blindly.
A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Oct 05, 2017 Total War: WARHAMMER II. It's so annoying to play loyalty faction without it! Zeon May 28 @ 10:51pm Please update this, Loyalty mechanic isn't rewarding at all Bubblegum May 27 @ 3:45pm Just started a Qeeek Vortex and the mod is not working, lords are still defecting. Foogle May 21. 1: Make sure Maliketh is the highest level you have. It's a fear thing. 2: Make sure they aren't bored, so have them raid or kill things. 3: There are skills that have a chance to give loyalty per turn. 4: There is a rite that has a chance to give loyalty per turn.
Skaven and Dark Elves can get dilemmas when a lord has high loyalty. These give a choice between two items.
- 1List
- 1.2Introduced in Total War: Warhammer II
List[edit | edit source]
Introduced in Total War: Warhammer[edit | edit source]
- General
- The Empire
- New Events added in Warhammer II as of Empire Undivided below:
- Greenskins
- Hag Merchant Encountered (unique to Broken Axe)
- Dwarfs
- The Living Ancestor - unique to the Grombrindal lord
- Vampire Counts
- Bretonnia
- Heraldry of Lyonesse - added in Total War: Warhammer II
- Warriors of Chaos
- Beastmen
- The Dark Moon - a special faction mechanic
- Wood Elves
- Norsca
- The Everchosen's Summons - a special faction mechanic that occurs during the Chaos Invasion
- Warlord Defeated - introduced in Total War: Warhammer II
- Throgg Defeated - introduced in Total War: Warhammer II
- Wulfrik Defeated - introduced in Total War: Warhammer II
Introduced in Total War: Warhammer II[edit | edit source]
- High Elves
Most High Elves dilemmas have options that grant Influence.
- Invocation of Vaul - A special dilemma activated by a rite.
- Dragon's Herald Approached (Unique to Knights of Caledor)
- Dark Elves
- Name of Power - The Sacrifice - special dilemma activated via picking a skill in a character's skill tree. See Names of Power.
- The Alchemist - loyalty dilemma activated via lord with high loyalty.
- The Hermit - loyalty dilemma activated via lord with high loyalty.
- Assassin! - loyalty dilemma activated via lord with high loyalty.
- The Beastmaster - loyalty dilemma activated via lord with high loyalty.
- Insurgents - loyalty dilemma activated via lord with high loyalty.
- The Relic - loyalty dilemma activated via lord with high loyalty.
- The Dagger - loyalty dilemma activated via lord with high loyalty.
- Hostile Takeover (exclusive to Hag Graef)
- Lizardmen
- Skaven
- When Rats Fly! - loyalty dilemma activated via lord with high loyalty.
- Loyal Musk - loyalty dilemma activated via lord with high loyalty.
- Tomb Kings
- Vampire Coast
Empire, Brettonia, and Dwarfs[edit | edit source]
![Total Total](/uploads/1/2/4/6/124634343/196711087.jpg)
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'Secure the fealty of the Empire's Lords to govern or take over by force, assigning new, more loyal Elector Counts'
Fealty is a campaign mechanic added for Reikland and The Golden Order in Total War: Warhammer II.
Overview[edit | edit source]
Each state of the Empire is governed by an Elector Count: securing their fealty is key to unifying the Empire through confederation. Some though, will not be easily convinced and will require much persuasion through aid or military force. Once a state's capital is under your control, you may keep the residing Elector Count or elect a new one. Each provides a host of benefits, such as granting a unique Runefang sword and unique units.
Fealty is a new resource to the Empire and the Golden Order. There is a UI button on the bottom right that takes you to a map of the Empire with the elector counts of each county marked. Here you can see their fealty which is how much they recognize your faction's authority. A counts fealty is affected by the Imperial Authority and prestige mechanics as well. Dilemmas will pop up that allow the player to increase their standing with a faction. By spending prestige, money, or supporting an count in the dilemma will increase their fealty. High Imperial Authority also gives a small chance to increase each elector counts fealty per turn.
When a faction's fealty reaches 10 they will offer to confederate in a dilemma. The player can refuse for +1 Imperial Authority (they will offer to confederate again in 20 turns) or accept confederation and lose 3 Imperial Authority.
Once you have either confederated or wiped out an elector count faction, you gain the ability to appoint your own Lord, as well as access to that provinces unique Runefangitem, their Elector Count traits, and their unique Elector Count state troops. See the individual faction pages for their Elector trait except Solland and Sylvania which are listed below (Marienburg has the Wasteland Elector trait)
Solland[edit | edit source]
Elector Count of Solland:
Upkeep -5% for Crossbowmen and Spearmen units (Lords Army)
+1 Local recruitment capacity (all provinces)
Attribute: Vanguard Deployment
Upkeep -5% for Imperial Supply units (all armies factionwide)
Warhammer 2 Dark Elf Loyalty
Grudge Settler:
+6 Melee Attack
+10% Weapon Strength
Passive ability: Solland Runefang: -8 leadership in a 30m radius
State Troop: Eldred's Guard[1]
Sylvania[edit | edit source]
-20% casualties suffered from Vampiric attrition (all armies factionwide)
Attribute: Cause Fear
Total War Warhammer 2 Mods
Attribute: Cause Terror
Total War Warhammer 2 Loyalty Card
-5% Upkeep for Imperial Supply units
Total War Warhammer 2 Loyal To The End
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